clean up texture boxes in menus
too many copies of the same few lines...
This commit is contained in:
+5
-46
@@ -313,17 +313,8 @@ struct mitemimagemanual : mitemmanual
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int xs = 0;
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if(image)
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{
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glBindTexture(GL_TEXTURE_2D, image->id);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor3f(1, 1, 1);
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xs = (FONTH*image->xs)/image->ys;
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex2f(x, y);
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glTexCoord2f(1, 0); glVertex2f(x+xs, y);
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glTexCoord2f(0, 1); glVertex2f(x, y+FONTH);
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glTexCoord2f(1, 1); glVertex2f(x+xs, y+FONTH);
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glEnd();
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xtraverts += 4;
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framedquadtexture(image->id, x, y, xs, FONTH, 0, 255, true);
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}
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draw_text(text, !image || *text == '\t' ? x : x+xs + FONTH/2, y);
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if(altfont && strchr(text, '\a'))
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@@ -345,17 +336,7 @@ struct mitemimagemanual : mitemmanual
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w += FONTH;
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int xs = (2 * VIRTW - w) / 5, ys = (xs * image->ys) / image->xs;
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x = (6 * VIRTW + w - 2 * xs) / 4; y = VIRTH - ys / 2;
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blendbox(x - FONTH, y - FONTH, x + xs + FONTH, y + ys + FONTH, false);
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glBindTexture(GL_TEXTURE_2D, image->id);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor3f(1, 1, 1);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex2f(x, y);
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glTexCoord2f(1, 0); glVertex2f(x+xs, y);
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glTexCoord2f(0, 1); glVertex2f(x, y+ys);
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glTexCoord2f(1, 1); glVertex2f(x+xs, y+ys);
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glEnd();
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xtraverts += 4;
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framedquadtexture(image->id, x, y, xs, ys, FONTH);
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}
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}
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else mitemmanual::render(x, y, w);
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@@ -438,19 +419,7 @@ struct mitemmaploadmanual : mitemmanual
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w += FONTH;
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int xs = (2 * VIRTW - w) / 5, ys = (xs * image->ys) / image->xs;
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x = (6 * VIRTW + w - 2 * xs) / 4; y = VIRTH - ys / 2;
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blendbox(x - FONTH, y - FONTH, x + xs + FONTH, y + ys + FONTH, false);
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glBindTexture(GL_TEXTURE_2D, image->id); // I just copy&pasted this...
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glDisable(GL_BLEND);
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glColor3f(1, 1, 1);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex2f(x, y);
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glTexCoord2f(1, 0); glVertex2f(x+xs, y);
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glTexCoord2f(0, 1); glVertex2f(x, y+ys);
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glTexCoord2f(1, 1); glVertex2f(x+xs, y+ys);
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glEnd();
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xtraverts += 4;
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glEnable(GL_BLEND);
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framedquadtexture(image->id, x, y, xs, ys, FONTH);
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if(maptitle[0])
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{
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filtertext(maptitle, maptitle, FTXT__MAPMSG);
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@@ -1342,18 +1311,8 @@ void rendermenutexturepreview(char *previewtexture, int w)
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int xs = (VIRTW * menutexturesize) / 4, ys = (xs * pt->ys) / pt->xs, ysmax = (3 * VIRTH) / 2;
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if(ys > ysmax) ys = ysmax, xs = (ys * pt->xs) / pt->ys;
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int x = (6 * VIRTW + w - 2 * xs) / 4, y = VIRTH - ys / 2 - 2 * FONTH;
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blendbox(x - FONTH/2, y - FONTH/2, x + xs + FONTH/2, y + ys + FONTH/2, false);
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glBindTexture(GL_TEXTURE_2D, pt->id);
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glDisable(GL_BLEND);
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glColor3f(1, 1, 1);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex2f(x, y);
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glTexCoord2f(1, 0); glVertex2f(x+xs, y);
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glTexCoord2f(0, 1); glVertex2f(x, y+ys);
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glTexCoord2f(1, 1); glVertex2f(x+xs, y+ys);
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glEnd();
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xtraverts += 4;
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glEnable(GL_BLEND);
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extern int fullbrightlevel;
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framedquadtexture(pt->id, x, y, xs, ys, FONTH / 2, fullbrightlevel);
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defformatstring(res)("%dx%d", pt->xs, pt->ys);
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draw_text(res, x, y + ys + 2 * FONTH);
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}
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