maybe fixed spectator jiggle (bug 2227047)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-11-10 18:56:00 +00:00
parent 02a6b8c1f7
commit 4ecf408640
+12 -14
View File
@@ -550,8 +550,9 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
else pl->onmoved(oldorigin.sub(pl->o));
if(pl->type==ENT_CAMERA) return;
else if(pl->type!=ENT_BOUNCE)
{
if(pl->type!=ENT_BOUNCE && pl==player1)
{
// automatically apply smooth roll when strafing
if(pl->strafe==0)
{
@@ -564,20 +565,17 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
}
// smooth pitch
if(pl==player1)
const float fric = 6.0f/curtime*20.0f;
pl->pitch += pl->pitchvel*(curtime/1000.0f)*pl->maxspeed*(pl->crouching ? 0.75f : 1.0f);
pl->pitchvel *= fric-3;
pl->pitchvel /= fric;
extern int recoiltest;
if(recoiltest)
{
const float fric = 6.0f/curtime*20.0f;
pl->pitch += pl->pitchvel*(curtime/1000.0f)*pl->maxspeed*(pl->crouching ? 0.75f : 1.0f);
pl->pitchvel *= fric-3;
pl->pitchvel /= fric;
extern int recoiltest;
if(recoiltest)
{
if(pl->pitchvel < 0.05f && pl->pitchvel > 0.001f) pl->pitchvel -= recoilbackfade/100.0f; // slide back
}
else if(pl->pitchvel < 0.05f && pl->pitchvel > 0.001f) pl->pitchvel -= ((playerent *)pl)->weaponsel->info.recoilbackfade/100.0f; // slide back
if(pl->pitchvel) fixcamerarange(pl); // fix pitch if necessary
if(pl->pitchvel < 0.05f && pl->pitchvel > 0.001f) pl->pitchvel -= recoilbackfade/100.0f; // slide back
}
else if(pl->pitchvel < 0.05f && pl->pitchvel > 0.001f) pl->pitchvel -= ((playerent *)pl)->weaponsel->info.recoilbackfade/100.0f; // slide back
if(pl->pitchvel) fixcamerarange(pl); // fix pitch if necessary
}
// play sounds on water transitions