diff --git a/source/src/entity.h b/source/src/entity.h index b3a28547..39ca9f2d 100644 --- a/source/src/entity.h +++ b/source/src/entity.h @@ -49,7 +49,6 @@ enum { GUN_KNIFE = 0, GUN_PISTOL, GUN_RIFLE, GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIPER #define reloadable_gun(g) (g != GUN_KNIFE && g != GUN_GRENADE) #define SGRAYS 21 -// WIP shotty #define SGMAXDMGABS 105 #define SGMAXDMGLOC 84 #define SGBONUSDIST 60 @@ -619,7 +618,7 @@ inline const char * gib_message(int gun) switch (gun) { case GUN_KNIFE: return "slashed"; - case GUN_SNIPER: return "headshot"; + case GUN_SNIPER: return "sniped"; // alternative: "eliminated"; // 2011jan17:ft: "headshot" is not an action, it's a noun, headshotted is not a word. case GUN_SHOTGUN: return "splattered"; case GUN_GRENADE: default: return "gibbed";