From 4ed2866806374cf0488b5597074b4792cadd80db Mon Sep 17 00:00:00 2001 From: flowtron Date: Tue, 18 Jan 2011 06:01:12 +0000 Subject: [PATCH] "headshot" => "sniped" git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6024 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/entity.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/src/entity.h b/source/src/entity.h index b3a28547..39ca9f2d 100644 --- a/source/src/entity.h +++ b/source/src/entity.h @@ -49,7 +49,6 @@ enum { GUN_KNIFE = 0, GUN_PISTOL, GUN_RIFLE, GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIPER #define reloadable_gun(g) (g != GUN_KNIFE && g != GUN_GRENADE) #define SGRAYS 21 -// WIP shotty #define SGMAXDMGABS 105 #define SGMAXDMGLOC 84 #define SGBONUSDIST 60 @@ -619,7 +618,7 @@ inline const char * gib_message(int gun) switch (gun) { case GUN_KNIFE: return "slashed"; - case GUN_SNIPER: return "headshot"; + case GUN_SNIPER: return "sniped"; // alternative: "eliminated"; // 2011jan17:ft: "headshot" is not an action, it's a noun, headshotted is not a word. case GUN_SHOTGUN: return "splattered"; case GUN_GRENADE: default: return "gibbed";