gamemodes 'hunt the flag' & 'keep the flag' added

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
ac_stef
2008-09-06 02:57:11 +00:00
parent 4e531f19f0
commit 4ee2dbaddf
37 changed files with 400 additions and 192 deletions
+3 -3
View File
@@ -97,13 +97,13 @@ const char *modefullnames[] =
{
"team deathmatch", "coopedit", "deathmatch", "survivor",
"team survivor", "ctf", "pistol frenzy", "bot team deathmatch", "bot deathmatch", "last swiss standing",
"one shot, one kill", "team one shot, one kill", "bot one shot, one kill"
"one shot, one kill", "team one shot, one kill", "bot one shot, one kill", "hunt the flag", "keep the flag"
};
const char *modeacronymnames[] =
{
"TDM", "coop", "DM", "SURV", "TSURV", "CTF", "PF", "BTDM", "BDM", "LSS",
"OSOK", "TOSOK", "BOSOK"
"OSOK", "TOSOK", "BOSOK", "HTF", "CTF"
};
const char *voteerrors[] = { "voting is currently disabled", "there is already a vote pending", "already voted", "can't vote that often", "this vote is not allowed in the current environment (singleplayer/multiplayer)", "no permission", "invalid vote" };
@@ -125,7 +125,7 @@ char msgsizesl[] = // size inclusive message token, 0 for variable
SV_EDITMODE, 2, SV_EDITH, 7, SV_EDITT, 7, SV_EDITS, 6, SV_EDITD, 6, SV_EDITE, 6,
SV_SENDMAP, 0, SV_RECVMAP, 1, SV_SERVMSG, 0, SV_ITEMLIST, 0, SV_WEAPCHANGE, 2, SV_PRIMARYWEAP, 2,
SV_MODELSKIN, 2,
SV_FLAGPICKUP, 2, SV_FLAGDROP, 2, SV_FLAGRETURN, 2, SV_FLAGSCORE, 2, SV_FLAGRESET, 2, SV_FLAGINFO, 0, SV_FLAGS, 2,
SV_FLAGPICKUP, 2, SV_FLAGDROP, 2, SV_FLAGLOST, 2, SV_FLAGRETURN, 2, SV_FLAGSCORE, 2, SV_FLAGRESET, 2, SV_FLAGINFO, 0, SV_FLAGS, 3,
SV_ARENAWIN, 2,
SV_SETADMIN, 0, SV_SERVOPINFO, 3,
SV_CALLVOTE, 0, SV_CALLVOTESUC, 1, SV_CALLVOTEERR, 2, SV_VOTE, 2, SV_VOTERESULT, 2,