gamemodes 'hunt the flag' & 'keep the flag' added

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
ac_stef
2008-09-06 02:57:11 +00:00
parent 4e531f19f0
commit 4ee2dbaddf
37 changed files with 400 additions and 192 deletions
+4 -4
View File
@@ -302,10 +302,10 @@ extern void setskin(playerent *pl, uint skin);
extern void callvote(int type, char *arg1 = NULL, char *arg2 = NULL);
extern void resetsleep();
//game mode extras
extern void flagpickup();
extern void tryflagdrop(bool reset = false);
extern void flagreturn();
extern void flagscore();
extern void flagpickup(int fln);
extern void tryflagdrop(bool manual = false);
extern void flagreturn(int fln);
extern void flagscore(int fln);
extern void flagstolen(int flag, int action, int act);
extern void flagdropped(int flag, int action, short x, short y, short z);
extern void flaginbase(int flag, int action, int act);