diff --git a/source/src/entity.h b/source/src/entity.h index cfd852b4..368a30ce 100644 --- a/source/src/entity.h +++ b/source/src/entity.h @@ -355,7 +355,7 @@ struct playerent : dynent, playerstate int spectatemode, followplayercn; int eardamagemillis; int respawnoffset, lastteamchange; - virtual float dyneyeheight() { return (state==CS_DEAD || state==CS_SPECTATE) && spectatemode==SM_FLY ? 1.0f : physent::dyneyeheight(); } + virtual float dyneyeheight() const { return (state==CS_DEAD || state==CS_SPECTATE) && spectatemode==SM_FLY ? 1.0f : physent::dyneyeheight(); } bool allowmove() { return state!=CS_DEAD || spectatemode==SM_FLY; } weapon *weapons[NUMGUNS];