From 4f58460e0a253ab87422fecb3137fa59b375a161 Mon Sep 17 00:00:00 2001 From: driAn Date: Sun, 5 Oct 2008 09:30:06 +0000 Subject: [PATCH] fixed dyneyeheight inheritance git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2835 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/entity.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/entity.h b/source/src/entity.h index cfd852b4..368a30ce 100644 --- a/source/src/entity.h +++ b/source/src/entity.h @@ -355,7 +355,7 @@ struct playerent : dynent, playerstate int spectatemode, followplayercn; int eardamagemillis; int respawnoffset, lastteamchange; - virtual float dyneyeheight() { return (state==CS_DEAD || state==CS_SPECTATE) && spectatemode==SM_FLY ? 1.0f : physent::dyneyeheight(); } + virtual float dyneyeheight() const { return (state==CS_DEAD || state==CS_SPECTATE) && spectatemode==SM_FLY ? 1.0f : physent::dyneyeheight(); } bool allowmove() { return state!=CS_DEAD || spectatemode==SM_FLY; } weapon *weapons[NUMGUNS];