diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index f140314e..0fdcb578 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -576,7 +576,7 @@ void startmap(char *name) // called just after a map load showscores(false); intermission = false; framesinmap = 0; - conoutf("game mode is %s", modestr(gamemode)); + conoutf("game mode is \"%s\"", modestr(gamemode)); clearbounceents(); }; diff --git a/source/src/cube.h b/source/src/cube.h index 7449f47b..e09a4380 100644 --- a/source/src/cube.h +++ b/source/src/cube.h @@ -196,7 +196,8 @@ enum { MCMD_KICK = 0, MCMD_BAN, MCMD_REMBANS }; 7 bot tdm 8 bot dm 9 last swiss standing -10 sniper survivor +10 one shot, one kill +11 team one shot, one kill */ #define m_lms (gamemode==3 || gamemode==4) diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index 6a69223b..93a9b7d1 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -23,12 +23,12 @@ vec sg[SGRAYS]; // fixme: tmp gun test guninfo guns[NUMGUNS] = { - { S_KNIFE, S_NULL, 0, 500, 50, 0, 0, 1, 1, 1, 0, 0, false, "knife" }, - { S_PISTOL, S_RPISTOL, 1400, 170, 18, 0, 0, 80, 10, 8, 6, 5, false, "pistol" }, // *SGRAYS + { S_KNIFE, S_NULL, 0, 500, 50, 0, 0, 1, 1, 1, 0, 0, false, "knife" }, + { S_PISTOL, S_RPISTOL, 1400, 170, 19, 0, 0, 80, 10, 8, 6, 5, false, "pistol" }, // *SGRAYS { S_SHOTGUN, S_RSHOTGUN, 2400, 1000, 5, 0, 0, 1, 35, 7, 9, 9, false, "shotgun" }, //reload time is for 1 shell from 7 too powerful to 6 - { S_SUBGUN, S_RSUBGUN, 1650, 80, 14, 0, 0, 70, 15, 30, 1, 2, true, "subgun" }, + { S_SUBGUN, S_RSUBGUN, 1650, 80, 15, 0, 0, 70, 15, 30, 1, 2, true, "subgun" }, { S_SNIPER, S_RSNIPER, 1950, 1500, 80, 0, 0, 60, 50, 5, 4, 4, false, "sniper" }, - { S_ASSAULT, S_RASSAULT, 2000, 130, 20, 0, 0, 20, 40, 20, 0, 2, true, "assault" }, //recoil was 44 + { S_ASSAULT, S_RASSAULT, 2000, 130, 25, 0, 0, 20, 40, 20, 0, 2, true, "assault" }, //recoil was 44 { S_NULL, S_NULL, 1000, 1200, 150, 20, 6, 1, 1, 1, 3, 1, "grenade" }, };