pickup and armour fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@34 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+14
-11
@@ -111,11 +111,11 @@ void realpickup(int n, dynent *d)
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case I_ARMOUR:
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radditem(n, d->armour, 8);
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d->armourtype = A_YELLOW;
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//d->hasarmour = true;
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break;
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case I_QUAD:
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radditem(n, d->quadmillis, 9);
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//radditem(n, d->quadmillis, 9);
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conoutf("a lesser man would use a single pistol");
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break;
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};
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@@ -167,7 +167,7 @@ void pickup(int n, dynent *d)
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break;
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case I_QUAD:
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additem(n, d->quadmillis, 60, 9);
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//additem(n, d->quadmillis, 60, 9);
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break;
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case CARROT:
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@@ -225,22 +225,25 @@ void radd(dynent *d)
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}
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else if (d->primary==GUN_GRENADE)
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{
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conoutf("you don't have to worry about blowing your hand off just yet...");
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//conoutf("you don't have to worry about blowing your hand off just yet...");
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}
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if (d->armour)
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if (d->hasarmour)
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{
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d->armour = 100;
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if(gamemode==m_arena)
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d->armour = 100;
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}
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};
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void add(int num)
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void item(int num)
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{
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if (num>0 && num<6) player1->nextprimary = num;
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if (num==6) conoutf("sorry, no nades yet");
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if (num==7) { player1->hasarmour=!player1->hasarmour; /*toggle armour*/ };
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if (num>0 && num<8) player1->nextprimary = num;
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};
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COMMAND(add,ARG_1INT);
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COMMAND(item,ARG_1INT);
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