pickup and armour fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@34 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -251,7 +251,10 @@ void moveplayer(dynent *pl, int moveres, bool local, int curtime)
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if(pl->jumpnext)
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{
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pl->jumpnext = false;
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pl->vel.z = 1.7f; // physics impulse upwards
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if (pl->armour>0)␍
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pl->vel.z = 1.9f;
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else
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pl->vel.z = 1.7f; // physics impulse upwards
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if(water) { pl->vel.x /= 8; pl->vel.y /= 8; }; // dampen velocity change even harder, gives correct water feel
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if(local) playsoundc(S_JUMP);
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else if(pl->monsterstate) playsound(S_JUMP, &pl->o);
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