pickup and armour fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@34 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -369,8 +369,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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glPushMatrix();
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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glDisable(GL_BLEND);
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drawicon(128, 128, 20, 1650);
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if(player1->armour) drawicon((float)(player1->armourtype*64), 0, 620, 1650);
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drawicon(64, 0, 20, 1650); //drawicon(128, 128, 20, 1650);
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if(player1->armour) drawicon((float)(128), 0, 620, 1650); //if(player1->armour) drawicon((float)(player1->armourtype*64), 0, 620, 1650);
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int g = player1->gunselect;
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int r = 64;
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if(g>2) { g -= 3; r = 128; };
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