From 5123fd8fc4096a48b5cfc9c27bd765fa67723f2a Mon Sep 17 00:00:00 2001 From: driAn Date: Wed, 27 Aug 2008 17:00:38 +0000 Subject: [PATCH] proper reset on botmatch 1st-spawn git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2409 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 6c359592..bfa52426 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -580,8 +580,7 @@ void startmap(const char *name) // called just after a map load particlereset(); suicided = -1; spawncycle = -1; - if(m_mp(gamemode)) respawnself(); - else findplayerstart(player1); + if(m_valid(gamemode)) respawnself(); player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0; loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0; s_strcpy(clientmap, name);