create map preview pictures during spectating
pressing CTRL+F12 during spectating creates a clean screenshot and saves
it as map preview picture
modkeypressed
returns 1, if a CTRL key is pressed and 0, if not
screenshotpreview [lines]
creates a screenshot cropped to 4:3 with a given number of lines
(in the range of 144 to 480, default 240 or last given value)
and jpeg quality 80
gotovantagepoint
now returns 1, if the map actually has a vantage point set
DOCREF screenshotpreview modkeypressed gotovantagepoint
This commit is contained in:
@@ -522,7 +522,7 @@ COMMANDF(getvantagepoint, "", ()
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result(res);
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});
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void gotovantagepoint()
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bool gotovantagepoint()
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{
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short p[5];
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if(getvantagepoint(p))
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@@ -530,14 +530,15 @@ void gotovantagepoint()
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restoreposition(p);
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physent d = *player1;
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d.radius = d.eyeheight = d.maxeyeheight = d.aboveeye = 0.1;
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if(!collide(&d, false)) return; // don't use out-of-map vantage points
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if(!collide(&d, false)) return true; // don't use out-of-map vantage points
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}
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// if there is no (valid) vantage point set, we go to the first playerstart instead
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int s = findentity(PLAYERSTART, 0);
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if(ents.inrange(s)) gotoplayerstart(player1, &ents[s]);
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entinmap(player1);
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return false;
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}
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COMMANDF(gotovantagepoint, "", () { if(editmode) gotovantagepoint(); });
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COMMANDF(gotovantagepoint, "", () { intret((editmode || (!multiplayer(NULL) && player1->isspectating())) && gotovantagepoint() ? 1 : 0); });
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void setmapinfo(const char *newlicense, const char *newcomment)
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{
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