doc:overviewflags
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@@ -3986,10 +3986,10 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
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<description>Sets the behavior of weapon switching upon akimbo expiration.</description>
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<value token="N" description="akimbo end action" minValue="0" maxValue="3" defaultValue="3"/>
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<arguments>
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<argument valueNotes="0 (switch to knife)"/>
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<argument valueNotes="1 (stay with pistol)"/>
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<argument valueNotes="2 (switch to grenades)"/>
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<argument valueNotes="3 (switch to primary)"/>
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<argument description="switch to knife" valueNotes="0"/>
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<argument description="stay with pistol" valueNotes="1"/>
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<argument description="switch to grenades" valueNotes="2"/>
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<argument description="switch to primary" valueNotes="3"/>
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</arguments>
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<remarks>
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<remark>If no ammunition is detected for the target weapon, it will fallback to the previous weapon until it finds a weapon with ammunition to use.</remark>
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@@ -8281,6 +8281,23 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
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<value token="V" description="enable/disable radar compass" minValue="0" maxValue="1" defaultValue="0"/>
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</variable>
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<variable name="overviewflags">
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<description>Rendering options for the flags in the overview spectator mode.</description>
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<remarks>
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<remark>
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Viewed from directly above the pole is barely visible and the undulating canvas never comes out of perfect alignment so is invisible.
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To compensate for the realistic rendering there are two variations on rendering flags when in the overview -
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either we rotate the models a bit so they become visible or we use the radar display of bases and flags instead.
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</remark>
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</remarks>
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<value token="V" description="viewing variant" minValue="0" maxValue="2" defaultValue="1"/>
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<arguments>
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<argument description="real" valueNotes="0"/>
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<argument description="askew" valueNotes="1"/>
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<argument description="radar" valueNotes="2"/>
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</arguments>
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</variable>
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<variable name="hidedamageindicator">
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<description>Turns on/off the damage indicator.</description>
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<value token="V" description="enable/disable damage indicator" minValue="0" maxValue="1" defaultValue="0"/>
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