diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index b179c457..e1789bec 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -56,8 +56,6 @@ VAR(showmap, 0, 0, 1); void drawscope() { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_GREATER, 0.9f); static Texture *scopetex = NULL; if(!scopetex) scopetex = textureload("packages/misc/scope.png"); glBindTexture(GL_TEXTURE_2D, scopetex->id); @@ -70,7 +68,6 @@ void drawscope() glTexCoord2i(0, 1); glVertex2i(0, VIRTH); glEnd(); - glDisable(GL_ALPHA_TEST); } void drawcrosshair(bool showteamwarning) diff --git a/source/src/renderparticles.cpp b/source/src/renderparticles.cpp index a553083a..7c2cbfad 100644 --- a/source/src/renderparticles.cpp +++ b/source/src/renderparticles.cpp @@ -255,12 +255,12 @@ static struct parttype { int type; float r, g, b; int gr, tex; float sz; } partt { 0, 0.4f, 0.4f, 0.4f, 2, 0, 0.06f }, // yellow: sparks { 0, 1.0f, 1.0f, 1.0f, 20, 1, 0.15f }, // grey: small smoke { 0, 0.2f, 0.2f, 1.0f, 20, 0, 0.08f }, // blue: edit mode entities - { PT_BLOOD, 0.4f, 0.0f, 0.0f, 1, 4, 0.3f }, // red: blood spats + { PT_BLOOD, 0.5f, 0.0f, 0.0f, 1, 4, 0.3f }, // red: blood spats { 0, 1.0f, 0.1f, 0.1f, 0, 1, 0.2f }, // red: demotrack { PT_FIREBALL, 1.0f, 0.5f, 0.5f, 0, 2, 7.0f }, // explosion fireball { PT_SHOTLINE, 1.0f, 1.0f, 0.7f, 0, -1, 0.0f }, // yellow: shotline { PT_DECAL, 1.0f, 1.0f, 1.0f, 0, 3, 0.1f }, // hole decal - { PT_STAIN, 0.4f, 0.0f, 0.0f, 0, 4, 0.6f }, // red: blood stain + { PT_STAIN, 0.5f, 0.0f, 0.0f, 0, 4, 0.6f }, // red: blood stain { PT_DECAL, 1.0f, 1.0f, 1.0f, 0, 5, 1.5f }, // scorch decal };