avoiding GL_POLYGON in immediate mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2674 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -83,7 +83,7 @@ void drawarrow(int dir, int x, int y, int size, float r = 1.0f, float g = 1.0f,
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glDisable(GL_TEXTURE_2D);
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glColor3f(r, g, b);
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glBegin(GL_POLYGON);
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glBegin(GL_TRIANGLES);
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glVertex2f(x, dir ? y+size : y);
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glVertex2f(x+size/2, dir ? y : y+size);
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glVertex2f(x+size, dir ? y+size : y);
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