revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -3,7 +3,6 @@
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// they "felt right", and have no basis in reality. Collision detection is simplistic but
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// very robust (uses discrete steps at fixed fps).
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#include "pch.h"
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#include "cube.h"
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float raycube(const vec &o, const vec &ray, vec &surface)
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