revising pch setup

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2009-11-07 06:42:37 +00:00
parent 6e7a51b3db
commit 54cc44c3db
46 changed files with 3 additions and 46 deletions
-1
View File
@@ -3,7 +3,6 @@
// they "felt right", and have no basis in reality. Collision detection is simplistic but
// very robust (uses discrete steps at fixed fps).
#include "pch.h"
#include "cube.h"
float raycube(const vec &o, const vec &ray, vec &surface)