revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1,7 +1,6 @@
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// worldrender.cpp: goes through all cubes in top down quad tree fashion, determines what has to
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// be rendered and how (depending on neighbouring cubes), then calls functions in rendercubes.cpp
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#include "pch.h"
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#include "cube.h"
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void render_wall(sqr *o, sqr *s, int x1, int y1, int x2, int y2, int mip, sqr *d1, sqr *d2, bool topleft, int dir)
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