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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1089 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -244,7 +244,6 @@ void newprojectile(vec &from, vec &to, float speed, bool local, playerent *owner
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void hit(int target, int damage, playerent *d, playerent *at, bool gib=false)
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{
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d->lastpain = lastmillis;
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if(d==player1 || d->type==ENT_BOT) dodamage(damage, -1, at, gib, d);
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else
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{
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