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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1049 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-06-01 11:06:13 +00:00
parent 426c1c573a
commit 55510047e2
8 changed files with 204 additions and 130 deletions
+2 -3
View File
@@ -5,7 +5,7 @@
Texture *crosshair = NULL;
hashtable<char *, Texture> textures;
VAR(maxtexsize, 0, 0, 4096);
VAR(maxtexsize, 0, -1, 4096);
void createtexture(int tnum, int w, int h, void *pixels, int clamp, bool mipmap, GLenum format)
{
@@ -17,6 +17,7 @@ void createtexture(int tnum, int w, int h, void *pixels, int clamp, bool mipmap,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmap ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
int tw = w, th = h;
if(maxtexsize<0) glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&maxtexsize);
if(maxtexsize) while(tw>maxtexsize || th>maxtexsize) { tw /= 2; th /= 2; }
if(tw!=w)
{
@@ -313,8 +314,6 @@ void setuptmu(int n, const char *rgbfunc, const char *alphafunc)
void inittmus()
{
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&maxtexsize);
if(hasTE && !hasMT) maxtmus = 1;
else if(hasTE && hasMT)
{