From 55602f8a84637a41a0fb2c69b25c91cf72e00a4f Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Sat, 8 Nov 2008 23:02:14 +0000 Subject: [PATCH] reduced damagescreenfactor git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3462 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/renderhud.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index 0ce82bff..9331ec9e 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -475,7 +475,7 @@ void drawteamicons(int w, int h) int damageblendmillis = 0; VARFP(damagescreen, 0, 0, 1, { if(!damagescreen) damageblendmillis = 0; }); -VARP(damagescreenfactor, 1, 20, 100); +VARP(damagescreenfactor, 1, 10, 100); VARP(damagescreenalpha, 1, 100, 100); VARP(damagescreenfade, 0, 200, 1000);