fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -674,8 +674,6 @@ int main(int argc, char **argv)
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checkinput();
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cleardlights();
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if(lastmillis) updateworld(curtime, lastmillis);
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lastmillis += curtime;
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