fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -826,6 +826,7 @@ void readdepth(int w, int h, vec &pos)
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void gl_drawframe(int w, int h, float changelod, float curfps)
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{
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dodynlights();
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drawminimap(w, h);
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recomputecamera();
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@@ -959,5 +960,7 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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glEnable(GL_CULL_FACE);
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glEnable(GL_FOG);
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undodynlights();
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}
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