fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -619,7 +619,8 @@ void grenadeent::splash()
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particle_splash(0, 50, 300, o);
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particle_fireball(5, o);
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addscorchmark(o);
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dodynlight(o, o, 0, 0, owner);
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adddynlight(o, 16, 200, 100, 255);
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adddynlight(o, 16, 400, 400, 192, 160, 128);
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if(owner != player1) return;
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int damage = guns[GUN_GRENADE].damage;
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radialeffect(owner, o, damage, owner, GUN_GRENADE);
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