From 59acc7a5f619ee82a5e9940c2a68e52077fbccb8 Mon Sep 17 00:00:00 2001 From: ac_stef Date: Mon, 9 Feb 2009 14:14:56 +0000 Subject: [PATCH] motivate mappers to use mapmsg git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4154 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/worldio.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/worldio.cpp b/source/src/worldio.cpp index 8eadbe70..8dac00a8 100644 --- a/source/src/worldio.cpp +++ b/source/src/worldio.cpp @@ -294,7 +294,7 @@ bool load_world(char *mname) // still supports all map formats that have if(tmp.sfactorLARGEST_FACTOR || tmp.numents > MAXENTITIES) { conoutf("\f3illegal map size"); gzclose(f); return false; } if(tmp.version>=4 && gzread(f, &tmp.waterlevel, sizeof(int)*16)!=sizeof(int)*16) { conoutf("\f3while reading map: header malformatted"); gzclose(f); return false; } hdr = tmp; - loadingscreen(); + loadingscreen("%s", hdr.maptitle); resetmap(); if(hdr.version>=4) {