shotline sound fx, grenade explosion fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -182,7 +182,7 @@ bool collide(physent *d, bool spawn, float drop, float rise)
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if(!plcollide(d, o, headspace, hi, lo)) return false;
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}
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if(d!=player1 && !(d->type==ENT_BOUNCE && player1->inhandnade==((bounceent *)d))) if(!plcollide(d, player1, headspace, hi, lo)) return false;
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if(d!=player1 && !(d->type==ENT_BOUNCE && ((bounceent *)d)->bouncestate==NADE_ACTIVATED || ((bounceent *)d)->bouncestate==NADE_THROWED)) if(!plcollide(d, player1, headspace, hi, lo)) return false;
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headspace -= 0.01f;
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mmcollide(d, hi, lo); // collide with map models
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