From 5b2aa3504271b43a76f2b7808647f85a5b054cf4 Mon Sep 17 00:00:00 2001 From: driAn Date: Fri, 24 Oct 2008 19:42:16 +0000 Subject: [PATCH] changed nade radius git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3228 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/entity.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/entity.h b/source/src/entity.h index 84a24a8d..5ed2a533 100644 --- a/source/src/entity.h +++ b/source/src/entity.h @@ -57,7 +57,7 @@ enum { GUN_KNIFE = 0, GUN_PISTOL, GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIPER, GUN_ASSAU #define SGRAYS 21 #define SGSPREAD 2 -#define EXPDAMRAD 10 +#define EXPDAMRAD 13 struct guninfo { string modelname; short sound, reload, reloadtime, attackdelay, damage, projspeed, part, spread, recoil, magsize, mdl_kick_rot, mdl_kick_back, recoilincrease, recoilbase, maxrecoil, recoilbackfade, pushfactor; bool isauto; }; static guninfo guns[NUMGUNS] =