From 5b741f1e1f710d8cc34373ac2869998adbd508fe Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Sat, 13 Sep 2008 02:54:04 +0000 Subject: [PATCH] documented stencil buffer option git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2554 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- docs/commandline.xml | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/docs/commandline.xml b/docs/commandline.xml index f672b6e1..d31e374b 100644 --- a/docs/commandline.xml +++ b/docs/commandline.xml @@ -29,6 +29,12 @@

-bN sets the screen to N bits per pixel

+

+ -zN sets the z-buffer precision to N bits. This should be at least 24 or you may experience depth problems. +

+

+ -sN sets the stencil buffer precision to N bits. This should be 8 to enable shadowing effects, or 0 to turn it off (the default). +

-aN sets FSAA (Full Scene AntiAliasing) to N samples, i.e. -a4 is 4xFSAA

@@ -98,7 +104,7 @@ -kN sets the score threshold. If a players score drops below it, he will be kicked automatically. (default: -5)

- -sW starts the server as windows service and sets the name of the windows service that should be used. Works only for the server binary is started directly from the windows service manager. + -SW starts the server as windows service and sets the name of the windows service that should be used. Works only for the server binary is started directly from the windows service manager.