modmdlpickupN - load custom pickup models via cubescript (plz review/test)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7201 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Bukz
2013-02-14 12:54:12 +00:00
parent d17be6e153
commit 5be04a9c06
3 changed files with 46 additions and 25 deletions
+5
View File
@@ -836,6 +836,11 @@ docexample [echo (modenum ctf)] [Output: 5];
docexample [echo (modenum btosok)] [Output: 21];
docident [modlanconnect] [Connect to a modified LAN server.];
docremark [The modified server needs to use the original client-server protocol. The protocol version number will be the negated value of an unmodded server.];
docident [modmdlpickupN] [change name of directory used for pickup model number N];
docremark [These setting should be loaded from config/autoexec.cfg, but they work on-the-fly too.];
docremark [If the model fails to load you will end up with nothing being displayed; use delalias to get back to default];
docexample [modmdlpickup3 = health2] [This will make the health pickup model use the data inside packages/models/pickups/health2];
docexample [modmdlpickup1 = my_ammobox] [This will make the ammobox pickup model use the data inside packages/models/pickups/my_ammobox];
docident [modmdlvwepN] [change name of directory used for weapon model (viewable/world) number N];
docident [modmdlweapN] [change name of directory used for weapon model (hudgun) number N];
docremark [These setting should be loaded from config/autoexec.cfg, but they work on-the-fly too.];