diff --git a/docs/mappers_readme.txt b/docs/mappers_readme.txt index 2dc76161..d0bbf44d 100644 --- a/docs/mappers_readme.txt +++ b/docs/mappers_readme.txt @@ -39,8 +39,13 @@ so choosing the right texture for the job might take some time. newent playerstart 0 //adds a CLA spawn newent playerstart 1 //adds a RVSF spawn + +-place these in the respective "base-areas" of the teams. + newent playerstart 100 //adds a ffa spawn +-place these in ffa fashion all across the map. + - CTF CTF maps must be balanced and big enough. diff --git a/docs/package_copyrights.txt b/docs/package_copyrights.txt index 13c5f4da..d976de6f 100644 --- a/docs/package_copyrights.txt +++ b/docs/package_copyrights.txt @@ -1,4 +1,4 @@ -This file holds the copyright information for all packages/artwork included in ActionCube. Please respect the authors´ reserved rights and permissions. +This file holds the copyright information for all packages/artwork included in ActionCube (UNLESS OTHERWISE NOTED). Please respect the authors´ reserved rights and permissions. --------------MAPS------------------- @@ -6,52 +6,11 @@ Copyright (c) 2004-2006 by makkE (makk_e@web.de),Arghvark, MitaMan The maps included remain interlectual property of their respective creators. Mapmessages upon load will provide further detail. ---------------MODELS------------------ +--------------MODELS------------------------------------------------------------------------ -Mapmodels Copyright (C) 2004-2006 by makkE, nieb (nieb_123@hotmail.com) and jcdpc do not modify or reuse/distribute without prior written permission from the author(s). -See /packages/models/mapmodels/readme.txt for detailed information. +FOR MODEL LICENSES CHECK "/packages/models" AND THE RESPECTIVE SUBFOLDERS FOR README FILES !! --Weapon Models- -All custom weapons models and respective textures are Copyright (c) 2004-2006 by makkE ,do not modify or reuse/distribute without prior written permission from the author. -e-mail: makk_e@web.de - -Models in the folders "misc" and "pickups" Copyright (c) 2005-2006 by makkE ,do not modify or reuse/distribute without prior written permission from the author. - - -Playermodel : - -=============================================================== -S.A.S (Special Air Service) -Plug-in Quake2 player model -by HitmanDaz[MT] e-mail: daz@cybermodels.co.uk -(Darren Pattenden) www.cybermodels.co.uk -================================================================ -DESCRIPTION: -Based on the British anti-terrorist force,the Special Air Service, -this model is the official clan model of the UK Quake2 clan, -Minor Threat(http://dspace.dial.pipex.com/scanman). - -INSTALLATION: -Unzip the files into a folder called SAS in your Quake2/baseq2/ -players directory. -Copy all the sound files from the male player folder into your -SAS folder. - - -TOOLS USED: -3dstudio Max and character studio for modelling and animation. -Q2 modeller for compiling and NST and PaintShopPro for mapping and -skinning. - -COMMENTS: -Please consult me If you wish to use this model for anything other -than personal use. - -CREDITS: -id software,Npherno for the awesome NST,Phillip Martin for the equally -essential Q2modeller and the boys at Planetquake.com/q2pmp. - -Note: Additional skins created and model used with permission. Thanx Darren!! +-------------------------------------------------------------------------------------------- -----------------2d----------------------- packages/misc/item.png @@ -158,7 +117,7 @@ Textures from various "free to use for non commercial purpose" ressources. Textu ---------SKYBOXES---------- -skyboxes by steini, makkE (feel free to use the sykboxes in "makke" for whatever you want) +skyboxes by steini, makkE (feel free to use the sykboxes in "makke" for whatever you want, read PD) ---------Sounds------------ diff --git a/docs/readme.txt b/docs/readme.txt index d93892a4..f57f8d63 100644 --- a/docs/readme.txt +++ b/docs/readme.txt @@ -89,6 +89,8 @@ bind e "secondary" bind c "melee" bind q "grenade" +You will find suggestions for more ergonomical key setups in the autoexec.cfg + ------------------------ Gamemodes --------------------- -Team Deathmatch- diff --git a/packages/models/mapmodels/licenses.txt b/packages/models/mapmodels/licenses.txt new file mode 100644 index 00000000..fd236ad0 --- /dev/null +++ b/packages/models/mapmodels/licenses.txt @@ -0,0 +1,81 @@ +Actioncube Mapmodels + +-------------------------------------------------------------------------------------------------- +These mapmodels have been created for Actioncube. + +modelled by Shane Nieb : + +Chair1 (model+skin) +dumpster +fence +fencegate_closed +fengegate open +fencepost +nothing +picture1 +light01 +roadblocks + +Skinned by makkE unless otherwise noted. + +(!) Laptop model+skin by (c) 2004 by JCDPC, all rights reserved. (!) + +All other objects modelled and skinned by makkE. + +--------------------------------------------------------------------------------------------------- + +LICENSE +=========== +Files in this folder and subfolders (as stated above): + +by "makkE" +Markus Bekel +e-mail: makk_e@web.de + +by "Nieb" +Shane Nieb +nieb_123@hotmail.com + +=================================================================================================== +These files have been licensed under a the +"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" +=================================================================================================== + +You are free: + + * to copy, distribute, display, and perform the work + * to make derivative works + +Under the following conditions: + +"by" + -Attribution. You must give the original author credit. +"nc" + -Non-Commercial. You may not use this work for commercial purposes. +"sa" + -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. + + * For any reuse or distribution, you must make clear to others the licence terms of this work. + * Any of these conditions can be waived if you get permission from the copyright holder. + +Your fair use and other rights are in no way affected by the above. + +This is a human-readable summary of the Legal Code (the full licence). + +===================================================================================================== + +See: + +http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB + +for the original "human readable" document. + +http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode + +for the full legal code. + +visit creativecommons.org for general information and translations of the above documents. + +===================================================================================================== + + diff --git a/packages/models/mapmodels/nothing/skin.jpg b/packages/models/mapmodels/nothing/skin.jpg index 1cda9a53..236cb612 100644 Binary files a/packages/models/mapmodels/nothing/skin.jpg and b/packages/models/mapmodels/nothing/skin.jpg differ diff --git a/packages/models/mapmodels/readme.txt b/packages/models/mapmodels/readme.txt deleted file mode 100644 index 93672b54..00000000 --- a/packages/models/mapmodels/readme.txt +++ /dev/null @@ -1,27 +0,0 @@ -Actioncube Mapmodels - -These mapmodels have been created exclusively for Actioncube. - -modelled by Shane Nieb : - -Chair1 (model+skin) -dumpster -fence -fencegate_closed -fengegate open -fencepost -nothing -picture1 -light01 -roadblocks - -Skinned by makke unless otherwise noted. - -Do not use, modify or redistribute without prior written permission of the authors: -e-mail: nieb_123@hotmail.com - -Laptop model+skin by jcdpc, all rights reserved. - -All other objects modelled and skinned by makkE -Do not use, modify or redistribute without prior written permission of the author -(c) 2004-2006 by Markus Bekel e-mail: makk_e@web.de diff --git a/packages/models/misc/license.txt b/packages/models/misc/license.txt new file mode 100644 index 00000000..a53a74fe --- /dev/null +++ b/packages/models/misc/license.txt @@ -0,0 +1,50 @@ +Description +=========== +Files in this folder: + +by "makkE" +Markus Bekel +e-mail: makk_e@web.de + +=================================================================================================== +These files have been licensed under a the +"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" +=================================================================================================== + +You are free: + + * to copy, distribute, display, and perform the work + * to make derivative works + +Under the following conditions: + +"by" + -Attribution. You must give the original author credit. +"nc" + -Non-Commercial. You may not use this work for commercial purposes. +"sa" + -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. + + * For any reuse or distribution, you must make clear to others the licence terms of this work. + * Any of these conditions can be waived if you get permission from the copyright holder. + +Your fair use and other rights are in no way affected by the above. + +This is a human-readable summary of the Legal Code (the full licence). + +===================================================================================================== + +See: + +http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB + +for the original "human readable" document. + +http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode + +for the full legal code. + +visit creativecommons.org for general information and translations of the above documents. + + + diff --git a/packages/models/pickups/license.txt b/packages/models/pickups/license.txt new file mode 100644 index 00000000..a53a74fe --- /dev/null +++ b/packages/models/pickups/license.txt @@ -0,0 +1,50 @@ +Description +=========== +Files in this folder: + +by "makkE" +Markus Bekel +e-mail: makk_e@web.de + +=================================================================================================== +These files have been licensed under a the +"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" +=================================================================================================== + +You are free: + + * to copy, distribute, display, and perform the work + * to make derivative works + +Under the following conditions: + +"by" + -Attribution. You must give the original author credit. +"nc" + -Non-Commercial. You may not use this work for commercial purposes. +"sa" + -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. + + * For any reuse or distribution, you must make clear to others the licence terms of this work. + * Any of these conditions can be waived if you get permission from the copyright holder. + +Your fair use and other rights are in no way affected by the above. + +This is a human-readable summary of the Legal Code (the full licence). + +===================================================================================================== + +See: + +http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB + +for the original "human readable" document. + +http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode + +for the full legal code. + +visit creativecommons.org for general information and translations of the above documents. + + + diff --git a/packages/models/playermodels/readme.txt b/packages/models/playermodels/readme.txt new file mode 100644 index 00000000..3d6b55cf --- /dev/null +++ b/packages/models/playermodels/readme.txt @@ -0,0 +1,32 @@ +=============================================================== +S.A.S (Special Air Service) +Plug-in Quake2 player model +by HitmanDaz[MT] e-mail: daz@cybermodels.co.uk +(Darren Pattenden) www.cybermodels.co.uk +================================================================ +DESCRIPTION: +Based on the British anti-terrorist force,the Special Air Service, +this model is the official clan model of the UK Quake2 clan, +Minor Threat(http://dspace.dial.pipex.com/scanman). + +INSTALLATION: +Unzip the files into a folder called SAS in your Quake2/baseq2/ +players directory. +Copy all the sound files from the male player folder into your +SAS folder. + + +TOOLS USED: +3dstudio Max and character studio for modelling and animation. +Q2 modeller for compiling and NST and PaintShopPro for mapping and +skinning. + +COMMENTS: +Please consult me If you wish to use this model for anything other +than personal use. + +CREDITS: +id software,Npherno for the awesome NST,Phillip Martin for the equally +essential Q2modeller and the boys at Planetquake.com/q2pmp. + +Note: Additional skins created and model used with permission. Thanx Darren!! \ No newline at end of file diff --git a/packages/models/weapons/license.txt b/packages/models/weapons/license.txt new file mode 100644 index 00000000..a53a74fe --- /dev/null +++ b/packages/models/weapons/license.txt @@ -0,0 +1,50 @@ +Description +=========== +Files in this folder: + +by "makkE" +Markus Bekel +e-mail: makk_e@web.de + +=================================================================================================== +These files have been licensed under a the +"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" +=================================================================================================== + +You are free: + + * to copy, distribute, display, and perform the work + * to make derivative works + +Under the following conditions: + +"by" + -Attribution. You must give the original author credit. +"nc" + -Non-Commercial. You may not use this work for commercial purposes. +"sa" + -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. + + * For any reuse or distribution, you must make clear to others the licence terms of this work. + * Any of these conditions can be waived if you get permission from the copyright holder. + +Your fair use and other rights are in no way affected by the above. + +This is a human-readable summary of the Legal Code (the full licence). + +===================================================================================================== + +See: + +http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB + +for the original "human readable" document. + +http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode + +for the full legal code. + +visit creativecommons.org for general information and translations of the above documents. + + +