finishing the previous fix - thanks to stef for alerting us of the problem

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5555 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-08-07 18:23:12 +00:00
parent 45f36abfca
commit 5c2a282a9f
3 changed files with 4 additions and 4 deletions
+1 -3
View File
@@ -87,7 +87,6 @@ bool requestmasterf(const char *fmt, ...)
}
extern void processmasterinput(const char *cmd, int cmdlen, const char *args);
extern bool msreg;
void processmasterinput()
{
@@ -107,7 +106,6 @@ void processmasterinput()
logline(ACLOG_WARNING, "master server registration failed: %s", args);
else if(!strncmp(input, "succreg", cmdlen))
{
msreg = false;
logline(ACLOG_INFO, "master server registration succeeded");
}
else processmasterinput(input, cmdlen, args);
@@ -162,7 +160,7 @@ void flushmasterinput()
}
extern char *global_name;
extern int interm
extern int interm;
// send alive signal to masterserver after 40 minutes of uptime and during an intermission (so theoretically <= 1 hour) - after 1 hour at the latest.
static inline void updatemasterserver(int millis, int port)