From 5c726a7651bc1ef61f83e10b29bb8edcf7746d8a Mon Sep 17 00:00:00 2001 From: driAn Date: Sat, 7 Oct 2006 22:13:36 +0000 Subject: [PATCH] docs git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@424 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- README.html | 182 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 182 insertions(+) create mode 100644 README.html diff --git a/README.html b/README.html new file mode 100644 index 00000000..3c1d4f25 --- /dev/null +++ b/README.html @@ -0,0 +1,182 @@ + + + + ActionCube README + + + + + + + +
+ + + +
+ +

ActionCube v0.9 (BETA)

+ +

About

+ +

+ ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. + Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade. + This game is all about team oriented multiplayer fun. +

+ +

+ We also consider a port to Sauerbraten (most likely to be called ActionBraten) in wich we plan to further refine gameplay + and visuals, and possibly adding a unique self made texture set. +

+ +

Readme

+ +

+ This readme consists of these sections: +

+ +
    +
  • get started - before you play, basics, instructions on running the game
  • +
  • game - information about gameplay, modes, weapons, etc
  • +
  • misc - a few configuration tricks
  • +
  • server - set up your own server, administration
  • +
  • history - changes on this game
  • +
+ +

+ This document will not provide detailed information on the cube engine itself, check out the + cube docs for further information. + +

+ + +

Contact and Help

+ +

+ Please do not ask ActionCube specific stuff on the cube forums, please use one of the following possibilities + instead: +

+ +
    +
  • help and discussions on the forums
  • +
  • development, testing and gaming on IRC #actioncube Quakenet
  • +
  • report bugs on the bugtracker
  • +
  • submit patches here
  • +
  • mail to the core team, team AT action.cubers.net
  • +
+ +

+ Before you ask for help you should read this readme and check out the online FAQ. Thank you. +

+ + +

Authors

+ +

Rabid Viper Productions

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
ArghvarkProject Leader, Game Concept, Code, Prototyping
driAnLead Coder
makkELead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound
NiebModels
MitamanMaps, Ressources
Verbal_QA, Advisor, Lead Tester, pro-coffee service
+ +

Thanks to

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
Aardappel and othersthe cube engine
EihrulEnet library
Rickbot code
JCDPClaptop model, company
DCPsoundtrack
dtdhosting
+ +

+ Special thanks to player1 and Wurfel for secret testing ;) +

+ +

Texture sources

+ +
    +
  • Ted Southard (DigitalFlux)
  • +
  • Noctua Graphics
  • +
  • Craig Fortune
  • +
  • Arcitool
  • +
  • 3dcafe
  • +
  • Rohrschach
  • +
  • lemong.fr
  • +
  • Mayang.com
  • +
  • Chris Zastrow
  • +
  • imageafter.com
  • +
  • Boeck (ressources)
  • +
  • makkE`s box and photoshop
  • +
+ + +

License

+ +

+ ActionCube is freeware, you may freely distribute the ActionCube installer/archive unmodified on any media. + ActionCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any + damages incurred. +

+ +

+ As this game consists of different packages with different licenses, see those files in your ActionCube installation + for additional information: +

+ +
    +
  • docs/package_copyrights.txt
  • +
  • source/README.txt
  • +
  • source/README_CUBEENGINE.txt
  • +
+ +
+ + + +
+ + +