diff --git a/source/src/sound.cpp b/source/src/sound.cpp index 69fdadd2..d9ad1d5a 100644 --- a/source/src/sound.cpp +++ b/source/src/sound.cpp @@ -757,7 +757,7 @@ void updatepitch() // set lower pitch if "player's ear got damaged" { if(camera1->type!=ENT_PLAYER) return; playerent *p = (playerent *) camera1; - float pitch = lastmillis>p->eardamagemillis ? 1.0f : 0.85f; + float pitch = lastmillis>p->eardamagemillis ? 1.0f : 0.65f; if(pitch==lastpitch) return; loopv(locations) locations[i].pitch(pitch); lastpitch = pitch;