From 5d1eb6f663194e45d5f04820dd1c4e785accb890 Mon Sep 17 00:00:00 2001 From: driAn Date: Mon, 19 May 2008 20:28:24 +0000 Subject: [PATCH] lowered ear-damage pitch to 0.65 git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2055 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/sound.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/sound.cpp b/source/src/sound.cpp index 69fdadd2..d9ad1d5a 100644 --- a/source/src/sound.cpp +++ b/source/src/sound.cpp @@ -757,7 +757,7 @@ void updatepitch() // set lower pitch if "player's ear got damaged" { if(camera1->type!=ENT_PLAYER) return; playerent *p = (playerent *) camera1; - float pitch = lastmillis>p->eardamagemillis ? 1.0f : 0.85f; + float pitch = lastmillis>p->eardamagemillis ? 1.0f : 0.65f; if(pitch==lastpitch) return; loopv(locations) locations[i].pitch(pitch); lastpitch = pitch;