From 5d5a1e7209eb7fa91d27069dc06bce51399ad419 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Mon, 2 Apr 2007 11:26:00 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@889 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientextras.cpp | 2 +- source/src/renderextras.cpp | 45 +++++++++++++++++++------------------ 2 files changed, 24 insertions(+), 23 deletions(-) diff --git a/source/src/clientextras.cpp b/source/src/clientextras.cpp index 1fca5cb2..aebcd947 100644 --- a/source/src/clientextras.cpp +++ b/source/src/clientextras.cpp @@ -33,7 +33,7 @@ void renderclient(playerent *d, char *mdlname, char *vwepname, int tex) else if(d->state==CS_EDITING) { anim = ANIM_JUMP|ANIM_END; } else if(d->state==CS_LAGGED) { anim = ANIM_SALUTE|ANIM_LOOP; } else if(lastmillis-d->lastpain<300) { anim = ANIM_PAIN; speed = 300.0f/4; varseed += d->lastpain; basetime = d->lastpain; } - else if(!d->onfloor && d->timeinair>0) { anim = ANIM_JUMP|ANIM_END; } + else if(!d->onfloor && d->timeinair>50) { anim = ANIM_JUMP|ANIM_END; } else if(d->gunselect==d->lastattackgun && lastmillis-d->lastaction<300) { anim = ANIM_ATTACK; speed = 300.0f/8; basetime = d->lastaction; } else if(!d->move && !d->strafe) { anim = ANIM_IDLE|ANIM_LOOP; } diff --git a/source/src/renderextras.cpp b/source/src/renderextras.cpp index 5ba8ef8d..7c8d9576 100644 --- a/source/src/renderextras.cpp +++ b/source/src/renderextras.cpp @@ -597,28 +597,29 @@ void addgib(playerent *d) void loadingscreen() { static Texture *logo = NULL; - if(!logo) logo = textureload("packages/misc/startscreen.png", false); - if(logo) + if(!logo) logo = textureload("packages/misc/startscreen.png"); + + glEnable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, VIRTW, VIRTH, 0, -1, 1); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glClearColor(0, 0, 0, 1); + glColor3f(1, 1, 1); + + loopi(2) { - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glClearColor(0, 0, 0, 1); - loopi(2) - { - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glClear(GL_COLOR_BUFFER_BIT); - glOrtho(0, VIRTW, VIRTH, 0, -1, 1); - quad(logo->id, (VIRTW-VIRTH)/2, 0, VIRTH, 0, 0, 1); - SDL_GL_SwapBuffers(); - } - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); + glClear(GL_COLOR_BUFFER_BIT); + quad(logo->id, (VIRTW-VIRTH)/2, 0, VIRTH, 0, 0, 1); + SDL_GL_SwapBuffers(); } + + glDisable(GL_TEXTURE_2D); + glEnable(GL_DEPTH_TEST); } +