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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@854 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -38,6 +38,7 @@ void renderclient(playerent *d, char *mdlname, char *vwepname)
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{ anim = ANIM_ATTACK; speed = 300.0f/8; basetime = d->lastaction; }
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else if(!d->move && !d->strafe) { anim = ANIM_IDLE|ANIM_LOOP; }
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else { anim = ANIM_RUN|ANIM_LOOP; speed = 1860/d->maxspeed; };
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if(d->state==CS_ALIVE) rendershadow(d);
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rendermodel(mdlname, anim, 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/4, speed, basetime, d, vwepname);
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};
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