bugfix 2760149 : hide spectator-HUD if menu is open

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5332 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-07-10 18:10:30 +00:00
parent 725114599b
commit 5d72830ec9
+3 -3
View File
@@ -708,9 +708,9 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
if(dbgpos)
{
defformatstring(o_x)("pos x %03.1f", player1->o.x);
draw_text(o_x, VIRTW*2 - ( text_width(o_x) + FONTH ), VIRTH*2 - 9*FONTH/2);
draw_text(o_x, VIRTW*2 - ( text_width(o_x) + FONTH ), VIRTH*2 - 9*FONTH/2);
defformatstring(o_y)("pos y %03.1f", player1->o.y);
draw_text(o_y, VIRTW*2 - ( text_width(o_y) + FONTH ), VIRTH*2 - 7*FONTH/2);
draw_text(o_y, VIRTW*2 - ( text_width(o_y) + FONTH ), VIRTH*2 - 7*FONTH/2);
defformatstring(o_z)("pos z %03.1f", player1->o.z);
draw_text(o_z, VIRTW*2 - ( text_width(o_z) + FONTH ), VIRTH*2 - 5*FONTH/2);
}
@@ -755,7 +755,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
if(!hidehudmsgs) hudmsgs.render();
if(!hidespecthud && p->state==CS_DEAD && p->spectatemode<=SM_DEATHCAM)
if(!hidespecthud && !menu && p->state==CS_DEAD && p->spectatemode<=SM_DEATHCAM)
{
glLoadIdentity();
glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1);