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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@928 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-04-05 23:02:33 +00:00
parent 9eca56fb0e
commit 5dad4eb680
6 changed files with 3 additions and 103 deletions
-8
View File
@@ -127,7 +127,6 @@ uchar *readmap(char *mname, int *msize)
void save_world(char *mname)
{
resettagareas(); // wouldn't be able to reproduce tagged areas otherwise
voptimize();
toptimize();
if(!*mname) mname = getclientmap();
@@ -203,7 +202,6 @@ void save_world(char *mname)
spurge;
gzclose(f);
conoutf("wrote map file %s", cgzname);
settagareas();
}
extern void preparectf(bool cleanonly = false);
@@ -351,15 +349,9 @@ void load_world(char *mname) // still supports all map formats that have
gzclose(f);
c2skeepalive();
calclight();
settagareas();
conoutf("read map %s (%d milliseconds)", cgzname, SDL_GetTicks()-lastmillis);
conoutf("%s", hdr.maptitle);
startmap(mname);
loopl(256)
{
s_sprintfd(aliasname)("level_trigger_%d", l); // can this be done smarter?
if(identexists(aliasname)) alias(aliasname, "");
}
execfile("config/default_map_settings.cfg");
execfile(pcfname);
execfile(mcfname);