avoid using lines

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3824 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-12-02 02:07:05 +00:00
parent e760823c9e
commit 5e70d62bd4
+10 -14
View File
@@ -744,6 +744,16 @@ static void bar(float bar, int o, float r, float g, float b)
int side = 2*FONTH;
float x1 = side, x2 = bar*(VIRTW*1.2f-2*side)+side;
float y1 = o*FONTH;
glColor3f(0.3f, 0.3f, 0.3f);
glBegin(GL_TRIANGLE_STRIP);
loopk(10)
{
float c = 1.2f*cosf(M_PI/2 + k/9.0f*M_PI), s = 1 + 1.2f*sinf(M_PI/2 + k/9.0f*M_PI);
glVertex2f(x2 - c*FONTH, y1 + s*FONTH);
glVertex2f(x1 + c*FONTH, y1 + s*FONTH);
}
glEnd();
glColor3f(r, g, b);
glBegin(GL_TRIANGLE_STRIP);
loopk(10)
@@ -753,20 +763,6 @@ static void bar(float bar, int o, float r, float g, float b)
glVertex2f(x1 + c*FONTH, y1 + s*FONTH);
}
glEnd();
glColor3f(0.3f, 0.3f, 0.3f);
glBegin(GL_LINE_LOOP);
loopk(10)
{
float c = cosf(M_PI/2 + k/9.0f*M_PI), s = 1 + sinf(M_PI/2 + k/9.0f*M_PI);
glVertex2f(x1 + c*FONTH, y1 + s*FONTH);
}
loopk(10)
{
float c = cosf(M_PI/2 + k/9.0f*M_PI), s = 1 - sinf(M_PI/2 + k/9.0f*M_PI);
glVertex2f(x2 - c*FONTH, y1 + s*FONTH);
}
glEnd();
}
void show_out_of_renderloop_progress(float bar1, const char *text1, float bar2, const char *text2) // also used during loading