no bullethole sounds for local player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -809,7 +809,7 @@ bool gun::attack(vec &targ)
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void gun::attackfx(const vec &from, const vec &to, int millis)
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{
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addbullethole(from, to);
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addbullethole(owner, from, to);
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addshotline(owner, from, to);
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particle_splash(0, 5, 250, to);
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attacksound();
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@@ -834,10 +834,10 @@ bool shotgun::attack(vec &targ)
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void shotgun::attackfx(const vec &from, const vec &to, int millis)
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{
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loopi(SGRAYS) particle_splash(0, 5, 200, sg[i]);
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if(addbullethole(from, to))
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if(addbullethole(owner, from, to))
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{
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int holes = 3+rnd(5);
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loopi(holes) addbullethole(from, sg[i], 0, false);
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loopi(holes) addbullethole(owner, from, sg[i], 0, false);
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}
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attacksound();
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}
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@@ -857,7 +857,7 @@ sniperrifle::sniperrifle(playerent *owner) : gun(owner, GUN_SNIPER), scoped(fals
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void sniperrifle::attackfx(const vec &from, const vec &to, int millis)
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{
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addbullethole(from, to);
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addbullethole(owner, from, to);
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addshotline(owner, from, to);
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particle_splash(0, 50, 200, to);
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particle_trail(1, 500, from, to);
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