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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -222,23 +222,6 @@ void TraceLine(vec from, vec to, dynent *pTracer, bool CheckPlayers, traceresult
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}
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}
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#if 0
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// Check if the 'line' collides with bots
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loopv(bots)
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{
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dynent *d = bots[i];
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if(!d || (d==pTracer) || (d->state != CS_ALIVE)) continue; // Only check valid bots
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flDist = GetDistance(from, d->o);
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if ((flDist < flNearestDist) && (intersect(d, from, to, &tr->end)))
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{
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flNearestDist = flDist;
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tr->collided = true;
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}
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}
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#endif
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// Check if the 'line' collides with the local player(player1)
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dynent *d = player1; // Shortcut
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if (d && (d!=pTracer) && !BotManager.m_pBotToView && (d->state == CS_ALIVE))
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