From 5f213455aea8afe7798085274923ecae1a7a1bfd Mon Sep 17 00:00:00 2001 From: flowtron Date: Sun, 18 Oct 2009 15:36:24 +0000 Subject: [PATCH] colour-coded WQD (cut-offs: 4000, 6000, 8000) and added blendbox for stats git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4662 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/renderhud.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index 7884d2f0..400166ae 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -584,7 +584,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat blendbox(left - 24, top - 24, VIRTW*2 - 72, VIRTH*2 - 48, true, -1); draw_textf("fps %d", left, top, curfps); draw_textf("lod %d", left, top+80, lod_factor()); - draw_textf("wqd \f%s%d", left, top+160, nquads > 3999 ? (nquads > 5999 ? (nquads > 7999 ? "3" : "2") : "1") : "0", nquads); // new: B + draw_textf("wqd \f%s%d", left, top+160, nquads > 3999 ? (nquads > 5999 ? (nquads > 7999 ? "3" : "2") : "1") : "0", nquads); draw_textf("wvt %d", left, top+240, curvert); draw_textf("evt %d", left, top+320, xtraverts); }