drop camera when switching to fly spec mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6367 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1616,11 +1616,7 @@ void spectate(int mode)
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{
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if(player1->spectatemode != SM_FLY)
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{
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player1->followplayercn = FPCN_FLY;
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addmsg(SV_SPECTCN, "ri", player1->followplayercn);
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#if 0 // FIXME - we can't call updatefollowplayer() here, because that would change followplayercn and send a SV_SPECTCN
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// set spectator location to last followed player
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playerent *f = updatefollowplayer();
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playerent *f = getclient(player1->followplayercn);
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if(f)
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{
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player1->o = f->o;
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@@ -1629,10 +1625,8 @@ void spectate(int mode)
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player1->resetinterp();
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}
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else entinmap(player1); // or drop 'em at a random place
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#else
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entinmap(player1); // place near last location
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#endif
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player1->followplayercn = FPCN_FLY;
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addmsg(SV_SPECTCN, "ri", player1->followplayercn);
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}
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break;
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}
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@@ -1641,7 +1635,6 @@ void spectate(int mode)
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player1->spectatemode = mode;
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}
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void togglespect() // cycle through all spectating modes
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{
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if(m_botmode) spectate(SM_FLY);
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