Turn off sniper rifle's scope during intermission
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@@ -979,6 +979,7 @@ void timeupdate(int milliscur, int millismax)
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conoutf(_("intermission:"));
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conoutf(_("game has ended!"));
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consolescores();
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((sniperrifle *)player1->weaponsel)->scoped = false;
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showscores(true);
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if(identexists("start_intermission")) execute("start_intermission");
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}
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