waypoint drawing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -926,9 +926,7 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
|
||||
if(stencilshadow && hasstencil && stencilbits >= 8) drawstencilshadows();
|
||||
|
||||
// Added by Rick: Need todo here because of drawing the waypoints
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
WaypointClass.Think();
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
// end add
|
||||
|
||||
drawhudgun(w, h, aspect, farplane);
|
||||
|
||||
Reference in New Issue
Block a user