waypoint drawing fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-09-17 01:42:11 +00:00
parent 48f4db2f9f
commit 62baecac96
2 changed files with 3 additions and 3 deletions
-2
View File
@@ -926,9 +926,7 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
if(stencilshadow && hasstencil && stencilbits >= 8) drawstencilshadows();
// Added by Rick: Need todo here because of drawing the waypoints
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
WaypointClass.Think();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// end add
drawhudgun(w, h, aspect, farplane);