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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-03-20 17:32:18 +00:00
parent 09a3888976
commit 640abb26ac
10 changed files with 49 additions and 282 deletions
+2 -2
View File
@@ -245,11 +245,11 @@ mapmodelinfo &getmminfo(int i) { return i<mapmodels.length() ? mapmodels[i]->mmi
COMMAND(mapmodel, ARG_5STR);
COMMAND(mapmodelreset, ARG_NONE);
void rendermodel(char *mdl, int frame, int range, int tex, float rad, float x, float y, float z, float yaw, float pitch, bool teammate, float scale, float speed, int snap, int basetime)
void rendermodel(char *mdl, int frame, int range, int tex, float rad, float x, float y, float z, float yaw, float pitch, bool teammate, float scale, float speed, int snap, int basetime, bool oculling)
{
md2 *m = loadmodel(mdl);
if(isoccluded(player1->o.x, player1->o.y, x-rad, z-rad, rad*2)) return;
if(oculling && isoccluded(player1->o.x, player1->o.y, x-rad, z-rad, rad*2)) return;
delayedload(m);