*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -330,10 +330,11 @@ void throw_nade(dynent *d, vec &to, physent *p)
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if(d==player1)
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{
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d->thrownademillis = lastmillis;
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int percent_done = (lastmillis-p->millis)*100/2000;
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if(percent_done < 0 || percent_done > 100) percent_done = 100;
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addmsg(1, 9, SV_SHOT, d->gunselect, (int)(from.x*DMF), (int)(from.y*DMF), (int)(from.z*DMF), (int)(to.x*DMF), (int)(to.y*DMF), (int)(to.z*DMF), percent_done);
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printf("grenade: %i\n", (lastmillis-curnade->millis)/100);
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// printf("grenade: %i\n", (lastmillis-curnade->millis)/100);
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if(curnade) curnade = NULL;
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};
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};
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@@ -390,7 +391,11 @@ physent *new_nade(dynent *d, int millis = 0)
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p->millis = lastmillis;
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p->timetolife = 2000-millis;
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p->state = NADE_ACTIVATED;
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if(d==player1) curnade = p;
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if(d==player1)
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{
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curnade = p;
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d->thrownademillis = 0;
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};
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return p;
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};
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