Replaced every tab with 4 spaces

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
aerkefiende
2012-11-12 22:28:11 +00:00
parent 19f4558112
commit 66f8feee3b
9 changed files with 60 additions and 60 deletions
+24 -24
View File
@@ -108,8 +108,8 @@ void drawsgpat(int w, int h)
int rgbcv = 0;
loopi(8+1)
{
/* if((i%3)==0) { glColor3ub(rgbcv,rgbcv,rgbcv); rgbcv += 4; //rgbcv -= 255/(8+1); }*/
if(i%2) glColor3ub(64,64,64); else glColor3ub(32,32,32);
/* if((i%3)==0) { glColor3ub(rgbcv,rgbcv,rgbcv); rgbcv += 4; //rgbcv -= 255/(8+1); }*/
if(i%2) glColor3ub(64,64,64); else glColor3ub(32,32,32);
float c = 0.5f*(1 + border*cosf(i*2*M_PI/8.0f)), s = 0.5f*(1 + border*sinf(i*2*M_PI/8.0f));
glVertex2f(x1 + c*sz, y1 + s*sz);
}
@@ -122,8 +122,8 @@ void drawsgpat(int w, int h)
glBegin(GL_TRIANGLE_STRIP);
loopi(8+1)
{
/* if((i%3)==0) { glColor3ub(rgbcv,rgbcv,rgbcv); //,128); rgbcv += 8; //rgbcv -= 255/(8+1); }*/
if(i%2) glColor3ub(16,16,16); else glColor3ub(32,32,32);
/* if((i%3)==0) { glColor3ub(rgbcv,rgbcv,rgbcv); //,128); rgbcv += 8; //rgbcv -= 255/(8+1); }*/
if(i%2) glColor3ub(16,16,16); else glColor3ub(32,32,32);
float c = 0.5f*(1 + border*cosf(i*2*M_PI/8.0f)), s = 0.5f*(1 + border*sinf(i*2*M_PI/8.0f));
glVertex2f(x1 + c*sz, y1 + s*sz);
c = c < 0.4f ? 0 : (c > 0.6f ? 1 : 0.5f);
@@ -138,28 +138,28 @@ void drawsgpat(int w, int h)
if(!pattex) pattex = textureload("packages/misc/sgpat.png", 4);
loopk(3)
{
switch(k)
{
case 0: glColor3ub( 32, 250, 250); break; // center
case 1: glColor3ub( 250, 64, 64); break; // middle
case 2: glColor3ub( 250, 250, 64); break; // outer
default: glColor3ub( 255, 255, 255); break;
}
extern sgray pat[SGRAYS*3];
int j = k * SGRAYS;
loopi(SGRAYS)
{
if(pattex)
{
vec p = pat[j+i].rv;
int ppx = VIRTW/2 + p.x*(sz/2);
int ppy = VIRTH/2 + p.y*(sz/2);
drawicon(pattex, ppx, ppy, 16, 1, 1, 1);
}
}
switch(k)
{
case 0: glColor3ub( 32, 250, 250); break; // center
case 1: glColor3ub( 250, 64, 64); break; // middle
case 2: glColor3ub( 250, 250, 64); break; // outer
default: glColor3ub( 255, 255, 255); break;
}
extern sgray pat[SGRAYS*3];
int j = k * SGRAYS;
loopi(SGRAYS)
{
if(pattex)
{
vec p = pat[j+i].rv;
int ppx = VIRTW/2 + p.x*(sz/2);
int ppy = VIRTH/2 + p.y*(sz/2);
drawicon(pattex, ppx, ppy, 16, 1, 1, 1);
}
}
}
glEnable(GL_BLEND);
/*
/*
// 2011may31: dmg/hits output comes upon each shot, let the pattern be shown "pure"
extern int lastsgs_hits;
extern int lastsgs_dmgt;