diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 5dda35a6..879cd9d7 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -564,6 +564,7 @@ void startmap(char *name) // called just after a map load if(m_botmode) BotManager.BeginMap(name); // End add by Rick projreset(); + resetspawns(); if(m_ctf) preparectf(); shotlinereset(); spawncycle = -1; @@ -571,7 +572,6 @@ void startmap(char *name) // called just after a map load player1->frags = 0; player1->flagscore = 0; loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = 0; - resetspawns(); s_strcpy(clientmap, name); if(editmode) toggleedit(); setvar("gamespeed", 100);